It's that time of the year again...
A little late for christmas and sadly not finished, but rather barely playable, here's something new for your SNES.
The first direct port of a laserdisc game to the SNES, the first MSU-1 game and the biggest game on the SNES yet, at a whopping 6816 Mbit in size.
Msu-1 support is mandatory, so you will need either Bsnes or a sd2snes cartridge.
This thing is very unpolished, has a couple of graphical glitches and doesn't run in NTSC mode (due to v-blank limitations) yet, but I didn't feel like sitting on it any longer.
I give you:
Road Blaster
Mirror on superfamicom.org thanks to Matthew Callis
Updates will follow. Feel free to report any bugs/crashes you might encounter.
As you probably know, most of the HKOs that I've been cracking in the past were manufactured and sold in the mid to late nineties.
Surprisingly, new copies from a different manufacturer seem to be popping up lately and guess what:
These new copies are based on my cracks!
I could and maybe I should be upset about the fact that someone else is making money off of something I released for free without even asking.
However, I actually feel a little bit proud about it.
And let's be fair here:
all I did was crack a few games of some obscure developer who didn't even have the proper rights to produce these games in the first place, so who would I be to complain.
It's all good when it comes to HKO retro-game goodness. ;)
Another game supplied by Bramsworth and Azathoth.
I've been waiting for a long time to get my hands on that one.
Again thanks to Bramsworth & Azathoth, I was finally able to crack it.
Apart from the usual stupid schemes, it featured a rather obscure protection that didn't kick in before the player fired 32 shots, then waited for another 512 frames before finally crashing the game.
But, as we all know, security by obscurity never works, so here's the crack.
Thanks to Bramsworth for providing the cartridge and Azathoth for dumping it.
Previous crack crashed the game when looking down, so here's the fix.
I believe there's still some confusion(even if it's only on my part) regarding the Super Famicom Box ROM-dumps out there.
In a nutshell, I dumped a couple of ROMs, but not all of them.
ROMs inside Super Famicom Box:
Thanks to eagle-eyed Evan G of snescentral.com, I learned that I was in possession of a still undumped version of Starfox which was never used in retail cartridges, but only in a special cartridge for the Super Famicom Box hotel unit. I had hoped that Nintendo at one point fixed the issues Starfox was having with running on a Super FX in 21Mhz mode, but apparently they never did... The Super Famicom Box version still uses the same old Mario Chip Super FX in 10Mhz mode. No public release this time, as this ROM is only of archival interest, anyway.