Hiatus is still in effect and will be for quite some time, but here's something to keep you entertained in the mean time:
Video footage of a 5 year old unorthodox rhythm game/rpg hybrid I developed but never finished & released.
Me playing & talking about the game and the motivations behind it:
Annotated direct feed footage:
I've uploaded the full sourcecode of Super Road Blaster to github.
This is version 1.2, which features a couple of bugfixes here and there as well as new features.
Super Road Blaster v1.2 for Super Nintendo (453Mb download)
Full changelog below:
I've gotten quite a lot of valuable feedback after releasing version 1.0 and have been working hard on fixing any remaining issues.
Time to give you the definitive version, the biggest game on the system by far and the Sega Mega CD killer:
Super Road Blaster v1.1 for Super Nintendo! (453Mb download)
Mirror on superfamicom.org
Ok, maybe I'm 20 years late, but who's perfect, right? ;)
I'm releasing version 1.0 of Road Blaster for SNES today, which has aptly been renamed to Super Road Blaster. Not all planned features and requests (persistent highscore saving, 256color intro video etc.) have been implemented, but I hope you enjoy it anyway:
Click here to download (453Mb download)
Mirror on superfamicom.org thanks to Matthew Callis.
Download includes game manual.
[Update] Archive has been updated to ROM version 1.1.
Just a quick update for those waiting for the finished release of Road Blaster:
Progress has been slow, but steady. I've fixed a couple of memory leaks, polished up most of the graphics, added some bells & whistles here and there and most importantly corrected a couple of serious bugs in my video graphics converter tool.
On top of that, I'm also preprocessing the video with a filter in order to compress better, which is the key to NTSC video support.
Can't give you an ETA yet, and I suspect that I'll be busy working on that game for quite some time still, but I'll keep you posted.
It's that time of the year again...
A little late for christmas and sadly not finished, but rather barely playable, here's something new for your SNES.
The first direct port of a laserdisc game to the SNES, the first MSU-1 game and the biggest game on the SNES yet, at a whopping 6816 Mbit in size.
Msu-1 support is mandatory, so you will need either Bsnes or a sd2snes cartridge.
This thing is very unpolished, has a couple of graphical glitches and doesn't run in NTSC mode (due to v-blank limitations) yet, but I didn't feel like sitting on it any longer.
I give you:
Mirror on superfamicom.org thanks to Matthew Callis
Updates will follow. Feel free to report any bugs/crashes you might encounter.