I've recently witnessed people talking about getting the Excitebike games released for the Super Famicom/SNES modem-addon Satellaview to run on SNES flashcarts such as the Powerpak.
These were Soundlink games, meaning that they were meant to be played live (hence the clock on the upper left) between 19:00 and 20:00 o'clock with music being streamed from the satellite uplink.
What I did as early as 2006 was patching one of the Satellaview Excitebike ROMs so that it behaves like a normal SNES game (and thus runs fine on the Powerpak) and making all the forced wait screens skippable by pressing start.
The game consists of qualifying sections (also skippable), followed by races against opponents, a bonus jump contest and finally the total results.
Sad but true, there were some issues with the latest Ultra16 firmware upgrade posted on december 24th. Affected cartridges were Super Gameboy V1.0, Star Ocean. Also fixed an issue with skin switching, improved handling of invalid cartridge headers and corrected a typo for good measure. Please download and run firmware V1.4 again, everybody. Sorry for the inconvenience caused!
While developing the latest Ultra16 firmware, I also partly reverse-engineered the Super Gameboy. In order to not let the acquired information go to waste, I've hastily assembled a little document with everything noteworthy I came across.
This release adds more elaborate support for the Super GameBoy. I was almost successful in repressing the memory of a long-standing problem with one single GameBoy game: Space Invaders(E), but finally decided I had to do something about it. See, this one GameBoy game contains a complete Super Nintendo game that's only playable with the Super Gameboy. This SNES-game has a region protection built in, even though GameBoy games are region-free by default. The problem here is that the game is uploaded to the SNES at runtime, which means that I can't detect it during the Ultra16 boot sequence. After spending some time reverse-engineering the SGB, I was able to pull information from the inserted GameBoy cart and detect this game as a special case. What's really nice is that the cartridge info menu has been updated aswell and now lists title, hardware and GameBoy color/Super GameBoy features for GameBoy games! As always, use a flashcart/copier to run this upgrade on your Ultra16. For those of you that don't own such a device, I will be sending out upgrade cartridges. Have fun and merry christmas!
Mash-mods.com, manufacturer of the retro flash SNES flashcart, seems to be down at the moment. I don't know if the site will come back up in the future, but I thought it might be a good idea to post the software and USB driver here, as I haven't found it mirrored anywhere else on the net. If anyone has any objections, please let me know.
I'm not really getting anywhere without proper art direction with this demo for the time being. As I said, I might regret making sourcecode of a work-in-progress project available to the public, but something useful might come out of it, eventually. We'll see... Please let me know if you find this useful!
2007 had me searching for a Super Famicom with a 1/1/1 chipset for two months straight until I finally found one at a thrift store in Nagoya, Japan. Yesterday, i visited a friend to pick up a SNES backup unit. Little did I know that he had two large bags bursting with videogame goodness waiting for me, including -you guessed it- a 1/1/1 SFC. Sometimes, you just got to be lucky! ;)
This cartridge was donated to me by a good friend. Interesting hardware, but not so useful nowadays. Apparently used to add realtime-saving capabilities to the older Pro Fighters (internal copyright note says 1993.05.02). I haven't gotten it to work on my Super Pro Fighter Q yet. Although it does contain a ROM-chip, there's no bootable SNES program on it. I've dumped the EPROM and am posting it here for archival purposes.