Just a quick update for those waiting for the finished release of Road Blaster:
Progress has been slow, but steady. I've fixed a couple of memory leaks, polished up most of the graphics, added some bells & whistles here and there and most importantly corrected a couple of serious bugs in my video graphics converter tool.
On top of that, I'm also preprocessing the video with a filter in order to compress better, which is the key to NTSC video support.
Can't give you an ETA yet, and I suspect that I'll be busy working on that game for quite some time still, but I'll keep you posted.